ABOUT ME
I started in IT and technology systems but realized my passion was in the creative side of things. I’ve always been good at design, prototyping, and planning, so I shifted to game design. Over the years, my skills in Unity and Maya have improved a lot. At university, I focused on refining both my design and 3D modelling abilities.
My technical background in IT has helped me think critically and solve problems, while my creative side has shaped how I approach game design. I’ve learned to balance the technical and artistic aspects, which is key in creating games that are both functional and visually engaging.
I'm always looking to improve, and I hope to continue growing my skills in storytelling, player experience, and team collaboration as I move forward in the industry.